My Work at Oculus
After working on PSVR since its inception - securing several key launch titles (and beyond!) - my interest in VR was piqued. Once at Oculus, I shepherded dozens of releases to the Rift storefront, including several for the launch of the Touch controllers. I also lead the charge on competitive research, and worked closely with a variety of other internal teams, securing engineering help, store promotion, and marketing support for our titles.
Some of the Rift titles I managed through their launch and beyond (not including several that I signed that are yet to be announced):
