My Work at PlayStation
After spending my first few years as a Product Evaluator giving feedback on incoming game concepts, my role shifted to focus on Developer Relations, backed by our Pub Fund program. Our team went on to help change the industry’s attitude and relationship towards independent developers, putting them at the forefront of our platforms and promotions.
Many articles were written about our work to make PlayStation a better place for independent developers — here are just a few:
- Edge Online: Sony on how to create an indie paradise: “Don’t be jerks”
- Wired: Why Game Developers Are Flocking to Sony and Fleeing From Microsoft
- Eurogamer: Inside Sony's indie initiative: How the hardware giant is courting small-team talent
- Ars Technica: How Sony snagged Jonathan Blow’s The Witness away from the Xbox One
Some highlights of the (hundreds of) games I brought to PS4 / PSVR / PS3 / Vita, with the help and support of an awesome team:

PlayStation “DEVotion” branding concept (design by Amber Cox)

Along with signing content, managing countless developers and game releases, and representing their concerns internally, I helped shape the outward-facing message of the Developer Relations team at various keynotes, talks, panels, and Q&As.
I also helped to drive PlayStation’s support of independent games by working closely with the marketing, PR, social, and PS Store teams. This included co-founding and co-hosting 213 episodes of the Official PlayStation Blogcast, and a host of appearances and projects across other media: